tag:blogger.com,1999:blog-8062624044581897207.post3950536894334841222..comments2016-03-17T16:25:37.324-07:00Comments on Robin David: Design Diary: The Martian Investigations: Deep Fears (Case 2)Robin Davidhttp://www.blogger.com/profile/16603128790228748017[email protected]Blogger3125tag:blogger.com,1999:blog-8062624044581897207.post-33300000705116307722016-03-11T12:01:19.799-08:002016-03-11T12:01:19.799-08:00check out http://mistery.io/ it uses this style of...check out http://mistery.io/ it uses this style of game in a web app.<br /><br />i&#39;ve played these two cases though and they are certainly worth the play throughChrishttp://www.blogger.com/profile/03854093959721283755[email protected]tag:blogger.com,1999:blog-8062624044581897207.post-45903722038743342012016-03-11T12:00:56.974-08:002016-03-11T12:00:56.974-08:00check out http://mistery.io/ it uses this style of...check out http://mistery.io/ it uses this style of game in a web app.<br /><br />i&#39;ve played these two cases though and they are certainly worth the play throughChrishttp://www.blogger.com/profile/03854093959721283755[email protected]tag:blogger.com,1999:blog-8062624044581897207.post-88398721518729488552016-02-28T21:00:07.587-08:002016-02-28T21:00:07.587-08:00I think the sort of game you describe could be don...I think the sort of game you describe could be done as a web experience or even as a mobile application (easier to charge for). Some of the newer web-based interactive fiction tool kits might help. We&#39;re not talking &quot;Deadline&quot; here, more like clicking on map locations and having flags you can set and query to modify the text you produce. Unknownhttp://www.blogger.com/profile/16673887482237688929[email protected]