Dice on Fire Review: iOS Ticket to Ride

Even with the tabletop version of Ticket to Ride, I don't get all the love. You collect bits of trains and try to build railway lines. Ok. That's it? I know a lot of the fun comes from player interaction, but it makes little difference to me because I can't play the game - Ticket to Ride is almost wholly colour based (though updated versions use tiny symbols on cards and routes). As a colour-blind player, this makes the game largely inaccessible. Prepare yourself, loyal reader, for a huge complaining session, as I take a closer look at iOS Ticket to Ride!

UPDATE, Jan 2015: I have now played the Ticket to Ride reprint, which features symbols for colour-blind players. I have 100% changed my mind about it and, in fact, it is now one of my favourite games. It's incredible how accessibility decisions utterly ruined my early plays. My complaint about the iOS version still stands though...

So Ticket to Ride is a pretty straightforward game, where rival players are trying to build railroad monopolies. There are elements of deception, luck and some longer term strategy - I really wish I was able to take part.

I understand that on the iPad, things are easier, because there are some teeny-tiny symbols on the train lines, but on the iPhone, you can forget it.

So fuck it. Here are some screenshots. If you can make out what's going on, then maybe you'll like the game...

"Alright, let's do this!"

"This is easy!" Pick some cards on the right and use to build railway lines.

"Fuck!" First mistake.

"Seriously?" I cannot figure out how to join Santa Fe with Oklahoma City, or Salt Lake City with Helena, and it's making me feel stupid.

"I am totally lost, right now."

"Choke on your victory, cheater!"