Here's a game of simplicity itself. On your turn, you can either pick up some cards, lay cards to build a railway line, or take some secret objective cards. That's it! And from those small actions, an excellent, faced paced, enthralling game emerges.
It's no wonder Ticket to Ride is one of the best-selling boardgames in the world today.
2. The game looks freaking beautiful! The golden-age of steam trains is evoked wonderfully through the artwork, and though the plastic trains feel a little cheap, when the board is covered with them, things look great!
3. It's as much fun with two players as it is with three or four, provided you have the appropriate map - the India expansion is specifically for two players and plays just right. The base game is suited for three or more players, and though two players is possible, it doesn't feel very competitive.
|Ticket to Ride: Europe|
5. The hidden objectives also obscure who the winner is until the very end of the game - so it's a rare thing to feel either hopelessly behind or unbeatable.
6. Most games of Ticket to Ride end with a panicky few moves as players rush to score a final objective and squeeze out a few more points before the final tallying begins. These are the moves where you see gambles pay off of or the over ambitious eat dirt. It's often a delicious and exciting moment.
So yes, it's an older game, but it's so solidly made and so engaging that I still think it should be in every boardgamer's collection.
Which Version Should I Get?
Ticket to Ride is the original game but is generally improved upon by Ticket to Ride: Europe which has a more exciting map. I also picked up the India expansion, which has two maps (Switzerland on the flip-side of the board) and is an utter blast to play! Note that you need either Ticket to Ride, Ticket to Ride: Europe, or Ticket to Ride Anniversary Edition to play the India expansion.
|My box, crammed with expansions.|
The Anniversary Edition is a remastering of the original Ticket to Ride and is a solid choice if you want some fancier components.
Player trains are distinguished by colour and can be tricky if there's both a green and red player. Train cards are distinguished by colour and symbol, so I'm able to deal with them without problem. Stay away from the iPhone version of the game, which, as I explained in an earlier article, seems to hate the colourblind.